Serial library c++ joystick10/20/2023 ![]() If it failed, then we can't use this joystick. Hr = di->CreateDevice(instance->guidInstance, &joystick, NULL) Obtain an interface to the enumerated joystick. Below is what I have so far #include ĮnumCallback(const DIDEVICEINSTANCE* instance, VOID* context) ![]() Please provide me a complete example as I've looked at many APIs and function prototypes of the DirectX library to use and I'm still very lost. Then, I would obviously like to have it be read from it and display the read data on the console using cout or something similar. I want it to detect a particular joystick when connected to a PC based on a product ID or something similar, I don't want it just to detect a joystick that's connected. I need help in reading data from a specific joystick when it is connected to a PC in which the data read is received by 2019 visual studio c++ pc program.
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